
I’ve been working on a remake of Terry Paton’s Flash Game, FlipIt. A few days ago I completed it and it’s now available to play. This version works great on the iPad and iPhone. …..read more…

Today I had my first tutorial published on activetuts+. I’ve been wanting to write tutorials for a long time so it’s great to see it get published to such a great tutorial website. I plan on writing more in the near future and even moving on to screencasts and more video blog posts.
Click the image above to check out the tutorial. I’d love to hear your feedback!
HTML5 Flipit from Terry Paton on Vimeo.
For the past week or so I’ve been remaking a Terry Paton game. It’s called FlipIt and can be found on a variety of app stores and desktop. I had the idea to do a remake of one of his games in an effort to get more canvas practice, and to maybe even help spread his games to more screens. It’s already proven to run great on the iPad.
Last night Terry recorded a video of the progress so far. As you can see, canvas runs pretty poorly on Android devices. This is frustrating in ways but I’m confident that it will catch up. I’m just happy it’s at least running great on iOS browsers and of course desktop. That’s a great start!
Anyway, here is the video he shot. Maybe it will finally push me to start doing my own videos and screencasts.
First of all, Scoreoid is awesome! The API is straight forward and a cinch to implement. I was saving and retrieving scores within 20 minutes of signing up.
The Scoreoid dashboard is one of the most user-friendly experiences I’ve ever had on the web. Even the simple things, like the COPY button for the Game and API keys make a huge difference. Other web services should take note on how things are done here. It’s a shame that most of them out there are so complicated and over-featured.
As far as Fakezee goes, I’m honored to be mentioned in such a great site / service. I have many more games in the works and will definitely be using Scoreoid for all of them.

I spent the most part of Q4 last year focusing on HTML5 Canvas. Primarily for game development. Code maintenance was top priority and I tried to carry over as much Actionscript techniques as I possibly could.
My latest Canvas game is a Yahtzee remake. …..read more…

This interview was in the works for a while but I decided to hold off till after MAX. Lee talks about his tutorials, MAX, and his career at Adobe. Enjoy!
First things first, are you still pissed off at Apple?
No not at all. My whole beef with Apple was surrounding their decision to ban all Flash-based apps from the store. But now they are not only allowing them, but are also promoting them as well. The recent example of Machinarium being chosen as the game of the week highlights this perfectly. Do I agree with everything they do? No of course not. But there isn’t a company out there that I always agree with.
How and when did you decide to produce video tutorials, and did you ever imagine they would become so popular?
When I first started it was an internal thing because people kept asking me the same questions over and over. Then I remember sitting at a Flash Forward …..read more…