Last Friday was the 2nd Adobe Game Jam. It took place in Chicago and I was fortunate enough to attend. I live in Milwaukee so it was only a short trip down.
The event was held at The Nerdery. I’ve heard of this place for a few years but have never attended an event. They’ve held many Flex-user meetings there but I never had the chance to attend. It’s a pretty cool place. The tabletops are whiteboards, there are tons of video game consoles, and a cold keg was on tap! (off limits to us but still cool)
I was very excited to see that the Beverly Hills Chihuahua game I developed was showcased on the home page of CreateJS.com. I really love the platform, and I’m obviously a huge fan of Grant Skinner, so it’s definitely an honor. They were also kind enough to link my TexturePacker post under Learning Resources as well!
This project really proved that there is some serious power in the new Flash CS6 exporting tools, in conjunction with the amazing CreateJS suite. All animations and effects were laid out in Flash, and exported as CreateJS objects. Taking this approach made it possible to quickly develop a Flash fallback version of the game as well. I’m looking forward to working with Flash and CreateJS for my future HTML5 games.
I recently started using EaselJS and I have to say it’s pretty great. I’m really loving the way I can easily group bitmaps into containers and easily remove or swap child depths inside of them. This is a very logical approach, whether you come from Flash or not.
I picked up the framework very quickly, but I wanted to continue with my usual work flow for working with graphics. Primarily the use of TexturePacker. …..read more…
Today I had my first tutorial published on activetuts+. I’ve been wanting to write tutorials for a long time so it’s great to see it get published to such a great tutorial website. I plan on writing more in the near future and even moving on to screencasts and more video blog posts.
Click the image above to check out the tutorial. I’d love to hear your feedback!
For the past week or so I’ve been remaking a Terry Paton game. It’s called FlipIt and can be found on a variety of app stores and desktop. I had the idea to do a remake of one of his games in an effort to get more canvas practice, and to maybe even help spread his games to more screens. It’s already proven to run great on the iPad.
Last night Terry recorded a video of the progress so far. As you can see, canvas runs pretty poorly on Android devices. This is frustrating in ways but I’m confident that it will catch up. I’m just happy it’s at least running great on iOS browsers and of course desktop. That’s a great start!
Anyway, here is the video he shot. Maybe it will finally push me to start doing my own videos and screencasts.
First of all, Scoreoid is awesome! The API is straight forward and a cinch to implement. I was saving and retrieving scores within 20 minutes of signing up.
The Scoreoid dashboard is one of the most user-friendly experiences I’ve ever had on the web. Even the simple things, like the COPY button for the Game and API keys make a huge difference. Other web services should take note on how things are done here. It’s a shame that most of them out there are so complicated and over-featured.
As far as Fakezee goes, I’m honored to be mentioned in such a great site / service. I have many more games in the works and will definitely be using Scoreoid for all of them.
I spent the most part of Q4 last year focusing on HTML5 Canvas. Primarily for game development. Code maintenance was top priority and I tried to carry over as much Actionscript techniques as I possibly could.
My latest Canvas game is a Yahtzee remake. …..read more…